
Dubit is the leading kids research and digital consultancy, established 1999. Last year we launched Bloxstars - the largest metaverse studio - building games and experiences for the biggest global brands. Our team have earned over 2 billion plays of their games, and we have 10s of billions of plays across our network of games.
With offices in the UK and US, we study the trends, understand your market, and help you bring your brand or ideas to life across the Metaverse. 18 years of kids and family insight, a Worldwide Trends Tracker, and specialist tools to explore markets and audiences through data or observation. A team with global reach and experience.
With offices in the UK and US, we study the trends, understand your market, and help you bring your brand or ideas to life across the Metaverse. 18 years of kids and family insight, a Worldwide Trends Tracker, and specialist tools to explore markets and audiences through data or observation. A team with global reach and experience.
Services
Team
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Everyone here has a passion for creating the very best in kids entertainment and education. And our teams cover off every discipline you need in your business to make it a success in the digital world. The members of the Dubit family include the most respected researchers in the global kids and family arena, the sharpest strategists and planners, and seasoned kids designers and developers, who just love to make cool things that kids love.
Digital / Digital / GoNoodle Fun exercise games that get kids...
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GoNoodle reaches 14m kids across the US every month, and is used in 4 out of 5 classrooms to energise pupils during the school day, through fun interactive games. Dubit were asked to help GoNoodle reach an "at home" audience, and create games that would get kids moving and improve their physical fitness.
Digital / Digital / Match Attax Collect, swap and play online...
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Topps are the foremost trading card company in the world, producing cards and collectibles for MLB, UEFA, Star Wars and WWE. Dubit were asked to design and develop an app that would increase the collectibility of the physical cards and promote the Match Attax gameplay. The design the game was influenced heavily by watching how young people collected, swapped and played with the physical cards.
Digital / Game Digital / Game Rocket Escape Space exploration...
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Discovery Channel is a leading entertainment provider specialising in interesting and informative content in the areas of science, nature and history. The channel is currently viewed in 409 million households worldwide. To create a fun space themed game for 4 to 6 year olds that serves as a headline property for the new Discovery Kids SVOD app.
Research / Social Research / Social Facebook Research and strategy...
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Facebook are the leading social media network worldwide with almost 2.2 billion monthly active users, alongside their users on Whatsapp, Messenger and Instagram. Facebook wanted to understand the social media behaviours of their younger users - and their parents - to inform future product development.
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